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Maya Architectural Walkthroughs When planning walkthroughs you need to remember some important pointers.
Animation of Cameras There are several ways you can animate the path of a camera. Some
common techniques in Maya include; Standard keyframed animation is a bit clumsy for this kind of work so we will focus on the latter two animation styles. Path animation A path animation controls the position and rotation of a camera along a curve. For a NURBS curve to become a path curve a camera must first be attached to the curve. Creating a motion path by attaching a camera to a curve. 1) Create a NURBS curve. 2) Select the camera you want to animate on the path, and then
Shift+select the curve. 3) Select Animate > Motion Paths > Attach to Motion
Path The object moves to the point on the curve where it is positioned for the current time. Also, two motion path markers with numbers appear at each end of the curve. These markers indicate the position and time at which the object moves to those marker positions. 4) To view the animation of the object, click the Play button in the Playback controls. Note that the camera does not aim along the curve To change this we will need to first find out the local axis for which the camera is pointing 1) Select the camera 2) Display its object rotation axes: we see that that camera aims along the - Z axis 3) Select the path, then open its
Attributes (CTRL-A) Now the camera follows the path in the right direction. Controlling Flow along the path curve using Motion Path Markers. Currently the camera travels from the beginning of the path curve to the end of the path curve over the time period covered in the time slider. Note that there are dark green markers at the beginning and end of the curve. These are called Motion Path Markers. They specify where the object on the motion path will be at a given time. For example the camera will arrive at the point of motion path marker “250” at time 250. Currently there are only two markers: at the beginning and the end.
Note that now the path marker “40” moves to where the camera was. Now rewind the animation and note that the camera moves quickly until the 40 marker then slowly for the rest of the time slider. You can set as many path markers as you think are necessary but don’t go overboard, keep your animation points to a minimum. Adjusting the quality of movement using the Graph Editor
To change the tangency of a keyed point in the Graph Editor select the key and right click > Tangents > Flat. Controlling the local rotation motion of the camera along the motion path. Besides being able to key the position of the camera along the motion curve over time, we can also key its local rotation axes. Select the Camera and open its input motionPath1 Notice that there are controls for You can change these values numerically, but it is more intuitive to use the manipulator tool. Click show manipulator (hotkey T) and select the camera. Middle mouse click and drag on the different rotation axes and notice how each one controls the three twist controls respectively. Exercise Create a roller coaster-cam ride
Architectural Camera Shot Styles
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