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Frequently in animation we have different action centres
from which different poses occur at different times. As
such it is quite useful to be able to isolate different
parts of a character set into functional sections.
For example for a biped, all the attributes that control
the whole body could be contained into two functional groups
or sub-character sets, the upper body and the lower body.
The upper body could control the arms upper torso and head
and the lower could control the feet, centre of gravity
and the lower torso.
A useful setup would be one where we could set keys on
the entire body as well as being able to set keys on select
sections of the body.
This is done with Sub-Character Sets. Sub-Character sets
are subsets of Character Sets. To create a Sub-Character
Set select the Character Set (Ball in our example) and click;
Character > Create
Subcharacter Set 
Make sure that no objects are selected when you do this
or it will automatically take all the meaningful attributes
from that object and move them into the newly created subcharacter
set.
Create in all two subcharacter sets for each half of the
body. Now we need to organise our attributes into each subcharacter
set.
First select the subcharacter set (see diagram) then select
the attributes particular to each part of the body and click
Character > Add
To Character Set
Repeat this for all of the sections of the body that you
wish to isolate for animation purposes. You should have
something like the image to the right in the outliner.
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